#include "stdafx.h"
#include "SDLGmud.h"

void SDLGmud::OnRender()
{
	SDLSurface::OnDraw(Surf_Display, Surf_Test, 0, 0);
	//A test for restrict version of OnDraw
	//SDLSurface::OnDraw(Surf_Display, Surf_Test, 100, 100, 0, 0, 50, 50);

	SDL_Flip(Surf_Display);
}